![]() ![]() Not long after that, SOE announced that active players would have billing stopped for the last few months of play. I finished out the few days left of my 45 day trial and decided it was a waste of time to renew if nobody I knew was still playing. The ventrilo channel we gathered on seemed like a ghost town. It seemed I dodged a bullet, avoiding being drawn back in.Īlmost immediately, most of the old and new friends I met dropped off the map. I was still on the fence when SOE announced that SWG would end on December 15, 2011. I also reconnected with some old friends, and made a few new ones. I really could make a weapon that was as good or better than looted weapons or quest rewards. ![]() Crafting for Weaponsmith regained the complexity it had before the NGE, and if anything far exceeded it. I found it interesting that toward the end of the 45 day trial this year, I was considering renewing. Each time I returned, I played a bit, but decided that the game still was not worth playing. Most of the times were for free Veteran trials designed to draw players back to the game. ![]() I have went back to SWG several times over the years since I quit at the end of 2005. It seemed to be a last ditch effort to regain the trust of the consumers that Sony let down. Earlier this year in the summer I went back to SWG for the huge “Oops, we lost all of your credit card information” 45 day trial from SOE. ![]()
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